Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

Major patch to the Final Demo


I’m sorry for pretty much spamming updates, but this one’s important. I’ve released a new patch to the Final Demo that fixes the controls entirely, so that you just click to interact with stuff. There’s also been some more graphical updates, and bug fixes. I’ve made the night easier again because I felt sorry for whoever had to suffer through an ultra hard night of complete BS. Anyways, the controls have finally been fixed completely. So if you want to play the newest build of the Final Demo, there you go.



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One last screenshot for all of you to enjoy...

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

...ONE...

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

9:30 PM 7/2/18