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21
1 year ago

Many improvements, sound equalization, and bullet impact FX, I kinda hate the fact that my pc isn't recording sound because it's one of the main focuses, maybe next update


Game updates:

New bullet FX for concrete and wood

More realistic gravity

Reduced jump height

Test Atmosphere improved

New hostile bandit art, this will actually be a rare bandit using smuggled western loot (American and European gear will be extremely rare to find)

Bandit now has a basic hitbox (which will be improved later on)

Blood FX added

Engine updates:

Dynamic Hitboxes added

Planned:

Rotating AABBs

Atmosphere improvements

Working grass???

...a bunch of there but i don't want to get too ahead of myself



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it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)

blub

v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Working on the Fireteam overhaul (lost old save), the game runs slower because I'm recording and that means the recoil is crazy high, and the blur is so much it feels like you're playing an fps in your dream.

alot of core improvements, AND DELTA TIME!!!

new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx

this is the desaturated version, tell me in the comments if i should resaturate it

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

more improvements

i think i should make this a game

two new maps in progress

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine