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21
2 years ago

Many improvements, sound equalization, and bullet impact FX, I kinda hate the fact that my pc isn't recording sound because it's one of the main focuses, maybe next update


Game updates:

New bullet FX for concrete and wood

More realistic gravity

Reduced jump height

Test Atmosphere improved

New hostile bandit art, this will actually be a rare bandit using smuggled western loot (American and European gear will be extremely rare to find)

Bandit now has a basic hitbox (which will be improved later on)

Blood FX added

Engine updates:

Dynamic Hitboxes added

Planned:

Rotating AABBs

Atmosphere improvements

Working grass???

...a bunch of there but i don't want to get too ahead of myself



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Next up

New terrain engine for an upcoming 3d fps game

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

OCTOBER 13 2026

i got balls

SGI-STRIKE REMASTERED - WEAPON DEMO

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

First Shockwave 2 project ever has been remade.

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine