Game
Mary's Arcade 2


4 years ago

Mary's Arcade 2 | progress update


It's been quite a while since the last real devlog.

Since then, as many of you know, my SSD failed and I lost a ton of work that I've spent the last month and a half getting back.


The old office (a snippet of which was shown in Daylen's interview) was lost completely, which was a shame because it was almost ready to be put on the game page.

However, the newer office is much better and I'm glad I get to show off this version instead. :)


The game itself is coming along smoothly, but my focus for the last six weeks has been purely on remaking lost models, hence the UI being so basic in the screenshots.


All content shown is subject to change, obviously, but better to show an early version than another month of radio silence. ;)


HIGHER QUALITY SCREENSHOTS:

Screenshot1

Screenshot2



39 comments

Loading...

Next up

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Mary Christmas!

By @TDMan

The results are in, here is the character reveal!

Happy New Deer!

To celebrate, we're replacing Scarlet!

Toy Mary looking for an audience.

Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

I guess so.

i don't quite have the full month figured out schedule-wise as of the time of this scheduled post, but let's see how we can improvise.

it's Circus Baby time

(kFNaF is a FNaF AU featured on the Klunssite)

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.