![](https://m.gjcdn.net/video-poster/900/32966609-z5ycf9zw-v4.webp)
🗣️MASSIVE UPDATE FOR PROJECT BYTE‼️
Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!
They also will now automaticly fall out of the sky!
The problem? REALLY bad preformance. 😔
Next up
Been cooking today!
Boss encounter!! (Animation test) Been working on this for a couple of weeks to put the models (and myself) to the test (both still need work)! #Animation #Cartoon #Lowpoly #BB1andCharge #BCsyncergy
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
Man, Im REALLY bad at taking breaks..
ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!
Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! 🥳🥳🥳🥳
🎉🎉🎉Thats right!! PROGRESS!!!🎉🎉🎉
Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy
The game can now detect nearby zipwires and highlight them! (Actual zipwires still have to programmed in!)
Finally took the time to fix some shaders!
This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
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