1 year ago

Me and a couple of friends are going to try and raise money for a suicide prevention project! (read below for more information)


That's right, we're all contributing for this for much deserved support to prevent suicides. A majority of us are going to be giving in the revenue we get from Gamejolt or whatever we can. You can help too by providing commissions or giving charged stickers for us to give in to the fundraiser/charity.


Me, @LUKELCS , @ChristoffOfficial, and many others (artists and supporters) are in on this and you could help by giving charged stickers or doing commissions to these artists on the official "colors" website: (click the image below.)


https://colorcharityevent.carrd.co/

If you'd like to support it'd be amazing, don't feel forced but we are making this aware and to make this fundraiser raise enough money to charity. I am providing support to give whatever revenue I get from Gamejolt (and what I get from my job paycheck). All of the information is on the website, thank you all for taking the time to read! <3



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eepy ... .

Really? In the middle of the boss battle?

Stop lookin' at me like that

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.