Next up
New GUI, Level Progress and others will be shown on the next video
Smol background 4 castle section of MIND level
Testing a new engine Sonic sprites made by:
Aiman_Daffa The spirit kit
Original Sonic sprites (Sonic on Megaman NES style) made by Motorroach
BG made by me :3
Original Tileset made (Green Hill Zone SMB Style) by Jon Gandee
i was kinda bored and wanted to test with physics closer to the SMS ones than the Genesis ones.
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
Eng
An early Android port of Evo Cross đŸ¥³ (this wouldn't affect the switch to Unity after the gms demo, it's just for fun and if someone who doesn't have a PC wanna try this fangame)
Sp
Evo Cross para android cabrones xd (igual habrĂ¡ el cambio a unity)
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
Now you can play as Luigi(Music and idle r placeholders)
Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)
I didnt show it, but ya can customize controls (A lot of people hate jump with Z).
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)











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