Gaster, Mettaton and the Annoying Dog haven't been programmed in yet, so that's why the dog isn't present
Layering issues and static issues are still present, and visuals are still bad including the jumpscare
Lag is present, mainly because of OBS for some reason, if this persists i'll just delete all useless code to make the game more efficient. I'm also going to change the hitboxes for the cameras to be far more consistent. 3D model isn't mine, that's a placeholder, I'll get someone else to make actual art for the office. If you're wondering what the hell is going on here and how i died, i'll explain it.
For papyrus, i cook sphagetti and then use it on an adjacent camera. FnaF 3 shenanigans, nothing much going on. If he's in the hall i have to basketball him. Sans is more complex but not by much. He moves to the hall, once he's there, you have to throw the ball at him for him to go back, but he gets an interval buff, meaning he moves faster by 0.5 seconds, (his interval is 3 seconds), so to reset this buff, you must prepare ketchup via the box in the corner, switch to the kitchen cam, then find sans and use it on him on the cameras. The main idea for this comes from the goat @Fantasy-Check
so go follow him. Also, one last case is if BOTH sans and papyrus are in the hall, where sans will kill you. I accidentally coded it in to be papyrus, but I'll change it really quickly, but that's probably how I died. I threw the ball at Papyrus whilst Sans was entering, so once the ball hit, I died. So to get rid of Papyrus here, you have to use pasta on him here instead of the cameras, then get rid of Sans. That was a lot, but the rest are probably going to be far simpler in terms of complexity, so that's about it, i'll make another post once I'm finished some other mechanic, I guess.

















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