(New Mary posters)
Next up
I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.
Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.
Toy Mary looking for an audience.
Man I wish there was a better way to polygonize a curve...
I guess so.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Uhh, hello? Hello? Welcome to Mary's Arcade, where we have a character whose AI is set to - freaking 80.
(Yes this actually does something and works in context, I just thought it looked real funny considering how "AI level" usually gets used in FNaF.)













































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