In Rayman: Resurgence, you'll come across various collectibles; from lums, to gems (maybe tings?) to cages just like you expect from a Rayman game. You'll also come across various creatures and characters from all previous Rayman games, including 1: So what's everyones opinion on having Rayman meet other Ray-persons? Yay or nay, up to you guys.

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Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Development has Re-started! Read below..
Did some work on a new area, nothing here *yet*
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
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