Next up
oh no!
Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.
There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
They got new cards in Pokemon TCGP, Let's do a 10 pull!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
★ ☆ ★ 𝚃𝚑𝚎 𝚂𝚑𝚘𝚠 𝚒𝚜 𝚊𝚋𝚘𝚞𝚝 𝚝𝚘 𝚋𝚎𝚐𝚒𝚗! ★ ☆ ★
- Just created another "me" as a crazy demon TV show host, you know, the type that is totally ⁿᵒᵗ sane and will probably end up eating someone's soul for their own entertainment!
Happy GOBtober, and happy birth month everyone! I hope you're all doing well!
Here's what I got done in September!
Original post here: https://www.patreon.com/posts/138550640
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