Continued from:
https://gamejolt.com/p/minecraft-ghosts-graves-by-atkane-part-2-the-underworld-chapter-1-dmradan2
https://gamejolt.com/p/minecraft-ghosts-graves-by-atkane-part-2-the-underworld-chapt-swzfg7tq
https://gamejolt.com/p/minecraft-ghosts-graves-by-atkane-part-2-the-underworld-chapt-vez96mgd
Undermaggots are the larva of Snatchers, and they’re fairly tough to find in the Underworld. They are small, cream-coloured creatures that crawl over Gore Blocks and Artrees. Undermaggots will do nothing at first, aside from be a pretty weak source of string as that’s all they will drop if you kill them. But Undermaggots are actually the first step of one of the coolest pets you can get in the game. You can feed Undermaggots raw meat to “raise” them, and I’m aware that word is a bit more intense than “tame” but it’s for a reason. The spine of an Undermaggot will slowly fill with red as it is fed raw meat, acting like a meter that indicates how much food it needs before it transforms. When an Undermaggot is fully fed, it will form a dark grey pupa and stay inside it for quite a while. The pupa is actually a block at this stage and can be mined with a pickaxe, which will destroy it. Eventually the pupa will hatch.

...and a new mob called the Undermoth will spawn! This Undermoth will be immediately tamed and attached to the player that gave the Undermaggot the final piece of food that it needed. However, if the player fed the Undermaggot Rotten Flesh as the majority of its diet, then it will transform into an untamed, hostile Snatcher instead of an Undermoth.
Undermoths have unique, fluffy designs that are ultimately based on the diet they were fed when they were a maggot. The more a certain meat is fed to the maggot, the higher the chance that that meat’s source will be the inspiration for the moth’s colour pattern. I know that’s a bit confusing, so to put it simply, if the Undermaggot’s diet had 50% Raw Pork, then it has a 50% chance of turning into a pink Undermoth because pigs are pink. You can only guarantee a certain colour or design by feeding the maggot 100% of the same meat type. And to go through all of the colours:
Raw Beef will give a white moth with black spots
Raw Pork gives a pink moth
Raw Chicken gives a white moth
Raw Mutton gives a grey moth
Raw Rabbit gives a black moth
Raw Cod gives a beige moth
Raw Salmon gives a red moth
Raw Tropical Fish gives an orange moth
Raw Pufferfish gives a yellow moth

A raised Undermoth will give the special ability of temporary flight to its owner. Holding the jump button when your Undermoth is nearby will cause it to pick you up into the air, a bit like a Snatcher. Undermoth flight consists of 5 seconds of free horizontal movement, at a locked vertical position, meaning you can not go higher or lower while in flight. The player can let go of their Undermoth by crouching or attacking the Undermoth above them. After 5 seconds, the Undermoth will run out of stamina and let go of the player, which could be quite dangerous, naturally. The moth will then sit on the floor for a few seconds before flying again and catching up with their owner. Undermoth flight is super useful for getting across of the gaps in the Underworld’s floor, or to get across small Styx Rivers without a boat. Undermoth flight is sustainable and indefinite, but nowhere near as reliable and fast as an Elytra. And of course there is nothing stopping a hostile mob or player from attacking the Undermoth above you, leading to you dropping, potentially to your death. It’s quite situational, and mostly useful for Underworld travel, though you are free to take Undermoths to other dimensions with you.

And I’m sure you’re still wondering; how do we even get out of the Underworld? And we’ll get to that eventually, but there’s one more mob I would like to tell you about.
The Underworld can be treated as an alternative final destination for players, as not only is it a fully explorable area with its own unique blocks, structures, and mobs, but it also has its own “final boss”. And the boss of this dimension is called The Gore.
The Gore is a gigantic boss mob that walks in a huge circle around the Underworld’s spawn point, and so he’ll usually be very far in the distance. He is not able to fall through the voids, and he will destroy all of the blocks that he walks through, which has resulted in a gigantic ring-shaped gap in the Underworld’s Sleepstone. Though his pixelated design won’t make this clear, The Gore is essentially comprised of thousands of physical bodies, the leftovers of all of the ghosts in this dimension. Quite morbid, maybe too morbid for Minecraft, but oh well, let’s roll with it for now.
If you want to kill The Gore, all you need to do is reach the outer ring in the Underworld and give it your best shot. The Gore has a lot of health, and is definitely the largest mob in the game, roughly the same height as the unused Giant mob, but with an almost equal size in his other dimensions. The Gore will fire projectiles at the player that will deal a fair bit of damage, but if they land on the ground they will instead form a crater that acts as a miniature gore-pit, making the environment even more dangerous for the player as they fight him. On top of this, when the Gore reaches half of his health, he will send some Snatchers out from his body, forcing the player to deal with even more targets. Snatchers are also capable of grabbing players out of the air if they get too close while using an Elytra, though it’s probably quite easy to avoid them unless you let too many spawn. And lastly, the Gore will use its giant hands as its primary attack, swooping them towards the player when they come too close. I’m sure there would be a bit more to the Gore’s fight, but it’s important to remember that he is optional and can be avoided while you travel across the Underworld.

If you kill the Gore, you’ll receive a unique weapon called the Bident. In Greek Mythology, the Bident is the weapon of choice of Hades, who was the God of the Underworld. In Minecraft, this weapon would serve as a sort of sister to the Trident weapon, which is much more common of course, as it’s dropped by the Drowned enemies sometimes. But the Bident is not throwable like the Trident. In fact, it is a completely different weapon. It has a very long range, even longer than a hoe, but its damage is comparable to a Diamond Sword. When this weapon is dropped by The Gore, it’ll be pre-Blessed, meaning it’ll be able to loot ghosts immediately. The Bident, like the Trident, also has some very cool exclusive enchantments, all of which only affect undead mobs.
The first one is called Pluck, which makes it so when you attack an undead enemy it’ll actually drag them towards the player rather than away. This is pretty useful with the Bident’s extended range and could lead to some pretty cool combos with other weapons.
The second enchantment is Petrify. This gives the Bident a chance to slow down the enemy for 1 second upon hit.
And the last enchantment is the most dramatic, called Pacify. If you hold a Bident with Pacify and then right-click, it will pacify nearby undead mobs for 1 minute, though doing this will take off 5 hearts from the player, regardless of armor worn. Let me know what you think of these stats and enchantments, because, like I said in Part 1, I’m not super experienced with Minecraft’s combat and multiplayer balancing.

I think there should be a way to reanimate the Gore, like how you can with the Ender Dragon, so that multiple people can acquire Bidents on multiplayer, but I’m not sure how that would happen. Probably something with Gore Blocks.
Okay, so now we finally get to how to escape the Underworld. Well, throughout the Underworld will be surreal looking fountains that look quite similar to the Fairy Ponds in the overworld, and if you jump into one of these fountains, you will be teleported to a connected Fairy Pond in the overworld. That’s it. You won’t be able to enter the Underworld from these overworld Fairy Ponds, so they only act as exits. The ponds in the Overworld are pretty uncommon but you’ll be able to see them very easily.

Alright, and now we’ve finally reached the last section. Let me introduce you to a brand new utility block, called the Haunting Table. This is a tool that will give some interesting and useful items to players who have plenty of ectoplasm to spare. It has its own UI that lets you pick from a number of Haunted recipes, because some recipes will require lots of ectoplasm, which isn’t really possible in a crafting table. The block has a unique design, a bit like a furnace. You can craft a Haunting table with two Skull Blocks, an ectoplasm, and 6 stone. So what does it do?
Well it can make 8 different things. I’ll go through all of them. Every single recipe requires certain amounts of Ectoplasm, depending on the item you are trying to haunt, but I won’t go through the amounts of Ectoplasm for all of them because honestly I’m not sure how much is reasonable at the moment, and it’s just a bit boring. I’ll just go through the basic inputs and outputs.



To be continued tomorrow!
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