Continued from:
https://gamejolt.com/p/minecraft-ghosts-graves-by-atkane-part-2-the-underworld-chapter-1-dmradan2
https://gamejolt.com/p/minecraft-ghosts-graves-by-atkane-part-2-the-underworld-chapt-swzfg7tq
So let’s get to the new mobs!
Firstly, Ghosts. Because of course, this is where Ghosts live. Like how Endermen live in the End but can travel down two dimensions to reach the Nether and the Overworld, the Ghosts live in the Underworld but can travel upwards to the Nether and the Overworld (though they will only pass straight through the Nether). So you will see plenty of Ghosts here. But when I say Ghosts, I actually use that word more as a species rather than a single mob, because this dimension has FOUR types of ghosts. Let’s go through those first.
Of course, there are the ordinary ghosts, like the ones I’ve already mentioned. These ones are green in colour and they’re the only type of ghost that can escape the Underworld and make visits to the Overworld from time to time. You already know everything there is to know about the Ghost, apart from all of the uses Ectoplasm has, but I’ll get to that later.
Here's some art of Ghosts moving through the Nether, from the Underworld all the way to the Overworld.

Next we have Reepers. A bit like how Strays are ice-based Skeletons and Drowneds are water-based zombies, Reepers are ghost-based Creepers. They are light red in colour, and they feature two mantis-like claws. Now, Reepers are not able to phase through walls or float like normal Ghosts, but they can climb walls with their claws, like a spider, and also latch onto players with them. That’s right, this is basically a headcrab Creeper. When the Reeper gets close to a player, it will jump onto them and explode shortly afterwards. When a Reeper is holding onto a player, it can be knocked off with a weapon, but if you take too long, the Reeper will explode like a normal Creeper but with one core difference – Reeper explosions do not break nearby blocks, and will only damage living entities. If you kill a Reeper with a Blessed weapon, it will drop ectoplasm, but it also has a rare chance to drop Haunted TNT, which is a type of TNT that, like the Reeper’s explosion, will damage entities but not blocks. There is another way of acquiring Haunted TNT that I’ll get into later, but let’s move onto another ghost mob for now.



Ferrymen are a type of Wandering Trader villager that sail across the styx rivers in the Underworld. They are the only passive type of ghost and will do nothing but ride in their boat unless you interact with them. To do that, you’ll need to craft your own boat and get close to them in the water. Ferrymen will offer an exceptionally unique trade with players. They will accept a sum of Ectoplasm, and in return they will resurrect any of your fallen pets. By that I mean any animal that you have tamed and given a name. If you accept one of these offers, the Ferryman will resurrect your pet at your current spawn point (such as your bed or respawn anchor), and the animal will wait for you to return. This animal will be exactly the same as they were before death, down to the design, name, and potential stats if applicable. Though multiple Ferrymen can spawn in the Underworld, they are rare and all give the same trade. Of course for some people this seems like a useless perk since it’s so easy to tame animals in Minecraft, but I think the ability to bring back pets that you may have been attached to is a great idea. This is inspired by the Horse God in Breath of the Wild, who is able to bring tamed Horses back to life. Because the Underworld is such an endgame part of Minecraft, I think it would be very satisfying for one of the rewards to be reuniting with an old friend.

Next is the Frost, which is the final hostile Ghost. Frosts are very tall, thin ghosts with a light blue colour, essentially the opposite of the Nether’s Blaze mob. Frosts are the tallest non-boss mob in the game, at around 5 blocks tall. Despite this height, I think the Frost would be able to crouch to fit in gaps that are 3 blocks tall, just to make movement a little easier for them. Frosts live in a specific biome in the Underworld called Frostbite Caves, which are comprised mostly of ice and snow. The rest of the Underworld, being under the Nether, is already a very cold environment, but not cold enough for the Frost, a creature that absolutely detests the heat. They hate the heat so much that they’ll stomp out any source of it they can find, and that includes the player. If a Frost attacks the player, it will inflict the Slowness effect for a few seconds, making it much harder to escape. But there is hope, because you can distract a Frost by placing down any other source of heat, like torches or lamps, and the Frost will redirect their attention to that block to destroy it before returning back to you. So if you find yourself in a bad situation with the Frost, you can place down a load of torches and then have at them with your bow and arrow, and once you do kill a Frost, they will drop Ectoplasm, with a small chance of also dropping Blue Ice, which from my understanding is quite a rare find in Minecraft.


Moving on from ghost-type creatures we have something called the Powdermouse. The Powdermouse is a small, brown critter that resides in the Ash Piles and Salt Mines biomes. They are about the size of a chicken, but they can jump a height of two blocks to get up higher steps of ash. They are not a literal type of mouse, but are rather just a strange creature roughly the same shape and size as one. Powdermice are not ghost-type enemies, but they do wield poltergeist-esque powers. When one is agitated and near a “powder” block, it will begin to funnel particles from it and form a large cyclone above its body, comprised of that type of powder. So when a Powdermouse is in its natural habitat of the Ash Piles biome, it will gather ash from nearby blocks and make a beige cyclone with it, if it sees a player. It will then hurl powder in a similar style as a ghast’s fire charge. And this same thing will happen if you encounter a Powdermouse in the salt mines, but instead of pulling ash it will pull pink salt from the deposits on the wall. When a player is hit by powder of any type, they will be hurt, but the blindness effect will also be applied for a short period of time, maybe 1 or 2 seconds.
When a Powdermouse begins attacking a player, it will also walk towards them. If the player lures the mob away from its source of powder, then the cyclone will stop, and it will become harmless, having no method of attacking. In order to kill a Powdermouse, the player must attack the creature’s physical body. You can also drop some Gunpowder near it, which will trigger an explosion if it enters its cyclone, instantly killing the Powdermouse. Powdermice will also be able to create cyclones out of other powder-type blocks if the player creates a suitable scenario. These blocks being sand, red sand, gravel, all colours of concrete powder, and redstone ore. This makes the Powdermouse the first ever enemy in Minecraft that can, like a sheep, be given specific colours by the player. You could, if you want, make a collection of cyclones every colour of the rainbow. Killing a Powdermouse will drop nothing, a bit like a Silverfish. So maybe just try to avoid them. Or maybe you guys can come up with a cool drop idea.




Next up is the Snatcher. Snatchers are flying creatures that resemble a strange, mutated botfly. These mobs fly around the Underworld in search of meat, and like how the player is a source of heat for the Frost to stomp out, they are also a source of meat for the Snatcher to snatch. And they do just that – if a Snatcher sees a player it will fly over to them and try to pick them up with their long legs. They are quite quiet as they move, so it’s important to look around when travelling the Underworld to avoid an attack. Like how building bridges in the Nether can lead to Blazes and Ghasts knocking you off with their fire charges, building a bridge in the Underworld just makes you stand out as bait for Snatchers. When a Snatcher picks up a player, it will carry them to the closest Gore Pit and drop them into it, dealing some fall damage to the player and then further damage from the Gore Blocks. It’s possible to escape a Snatcher’s grasp by attacking them, which can be done by simply aiming upwards with a weapon, but you’ll need to prepare for an emergency landing. Snatchers will drop rotten flesh when killed.




To be continued tomorrow!
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