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Cloud Realms main art
Above the clouds!
The grass blocks of the game, still missing the ambient occlusion
Pre-Alpha to Alpha Devlog #1
We’ve developed a system to place large quantities of world blocks quickly and efficiently. It’s fast because we no longer need to place blocks one by one.
Main systems for big sky islands done!
Volumetric clouds also added!
Wolfstein 3D recreated on Unreal Engine
The default glass blocks of the game, still working on stained glass
New lava block and damage added
The start of the world building
Some of the Cloud Realms blocks
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