Next up
WIP landscape and house
Pre-Alpha to Alpha Devlog #1
We’ve developed a system to place large quantities of world blocks quickly and efficiently. It’s fast because we no longer need to place blocks one by one.
New shader for emissive blocks! Not only emites lighting but also animate between textures.
Main systems for big sky islands done!
Volumetric clouds also added!
The start of the world building
Spoiler of the pre-alpha to alpha devlog
A small gameplay of our new project
Cloud Realms main art
The grass blocks of the game, still missing the ambient occlusion
We are working on new houses for the game's environment.
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