Next up
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
The more things change, the more they stay the same.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
New look, new direction.
Yeah, we're doing this.
Figured it out.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
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