Game
FNaF World XL
2 days ago

Mini Progress Update: Going In


Okay, so I think I've come to a decision regarding this battle rebuild I've been tinkering with:

It's gonna take some time to do, but I'm gonna commit to it. I'll take what code worked from the original frame and try to optimize it better, while also just redoing other parts that I know I could improve upon. (Such as the previously showcased change to jump-ins that will make it easier to hide the off screen switch.)

I'm also gonna use this as an excuse to try out a few features I had drafted up for other proof-of-concept projects.

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Not sure how well this idea will work out of the box, but I might as well have some fun while I'm chipping away at this.

That's about all I got for now. Might be more polls soon if there's a feature I'm indecisive about and hopefully progress won't slow down too much when I return to looking for gainful employment again.

'Till next time!



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It's been a long time coming...

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...

Figured it out.

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.