Game
FNaF World XL
4 months ago

Mini Progress Update: Going In


Okay, so I think I've come to a decision regarding this battle rebuild I've been tinkering with:

It's gonna take some time to do, but I'm gonna commit to it. I'll take what code worked from the original frame and try to optimize it better, while also just redoing other parts that I know I could improve upon. (Such as the previously showcased change to jump-ins that will make it easier to hide the off screen switch.)

I'm also gonna use this as an excuse to try out a few features I had drafted up for other proof-of-concept projects.

target.png

Not sure how well this idea will work out of the box, but I might as well have some fun while I'm chipping away at this.

That's about all I got for now. Might be more polls soon if there's a feature I'm indecisive about and hopefully progress won't slow down too much when I return to looking for gainful employment again.

'Till next time!



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Yeah, we're doing this.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...

New look, new direction.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

New project is having a fun, early outing.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.