Next up
Devlog 1 - Level 2/6 completed
Quality-of-life updates
-The game displays the current floor number when using a door.
-Tutorial text changed to highlight that the parasite is the player's hitbox.
-Enemies ignore you for a brief amount of time when using a door.
-Etc.
Since most followers on this site are here because of Radiance liking the Odiumfloreo demo, have a list of the FNaF things I made:
-Old fangames archive.
https://gamejolt.com/games/SN_fan/763528
-Remake of a teaser game for a cancelled fangame.
https://gamejolt.com/games/spoopy_crocodile_from_2016/932046
Just uploaded "Encefalópodo". It's a small "trivia" game made for a Galician game jam on Itch, but it might interest the Gamejolt crowd since there's a bit ad the end that involves fast-paced point-and-click gameplay.
So there was yet another jam game I forgot to upload here... I mean a totally planned 2nd Christmas gift.
IMMORTAL JELLYFISH WITH GUNS, a bizarre 2D underwater bullet hell about a jellyfish that loops through life cycles and guns, and fighting censorship.
Added mouse controls to both the jam version and the Steam version. The cursor's speed is capped to prevent the game from becoming too easy with this new control scheme.
From October 30th to November 1st, there's going to be a 100% off sale on Itch.io, including the Odiumfloreo Steam version and 2 other games:
“Me and my Eldritch Parasite” now has in-game achievements. Welcome back to the Eternal Residence, it's time to face randomly generated bullet-hell/virtual pet/2.5d hell again.
Trying to get back at doing pre-rendered graphics. Aiming to have a demo ready for the Steam Next Fest, although it will also be posted here and on Itch.io.
The Kuentame demo is out now.












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