Next up
Phase 2 gameplay. I've made 2 new attacks, and I feel that the difficulty is suitable.
Also made warnings for phase 1 and 2 attacks so all attacks are actually dodgeable.
MISANTHROPY 0.8.8 HAS BEEN RELEASED
Please help Quin raise enough money to move away from his family so he can come back to Youtube and Gamejolt! https://www.gofundme.com/f/save-quin
Personal complications have arisen with his family, causing him to be unable to code, write, or do the things he loves.
UI SPRITES HAVE BEEN COMPLETED AND UPDATED.
I didn't like the previous ones. Although they WERE unique, they were all too abstract and different. These match a bit more, while giving off a bit of different energy from one another.
Updated the Battle UI so it won't feel so cramped.
Also added a single map with some simplified graphics.
After looking back at my code, I realized there was so much repetitive garbage. So glad I cleaned it out.
MISANTHROPY 0.8.81 HAS BEEN RELEASED. (Updated and animated Title screen!)
CUSTOM BORDER AND TARGET AIM HAVE BEEN MADE.
New Battle Intro where you can choose the music you want to here while in battle.
The intro has a few bugs, but I need to start working on the actual attacks before it's gets to close to the Anniversary day. (I suck at attack coding)
New Undertale video just dropped on Youtube. It's a fandmade Genocide Amalgam animation taking place after the Alphys NEO fight Go check it out if you want https://pie.yt/?v=https://youtu.be/yd9Tin1nLRI?si=Sbys4D93ClgEC6…
A little peak of the UT 10th Anniversary thing I making.
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