Modding and expansion pack making tools
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We have been thinking about modding, and expansion making since this project even started. So, we made a closed source modding tool, and expansion maker.
“How does closed source modding work?”
To make mods for a closed source game, the game is said to read a file with a name, and put it into the game’s code.
Ex:
title Modding test :: this is the mod’s code
then, you would save the file as a specific name, and the computer does this:
type [mod file name]
right when you open the program.
“How can I make expansion packs?”
We built a game engine for The Kingdom of Aldor, called the Depth Engine. The Depth Engine has built-in expansion making tools.
“Can I make games in the Depth Engine?”
After the games release, we will be putting the engine up for download.
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