Graphic aim explaination added instead of boring french text
Animation of Lava, with “moving Aeros”
More sounds added, for collisions and activations
Two new scenes added (Lava level + Cinematic)
Effects added (on “Radio levels”)
Code checked (a lot of imperfections have been corrected)
Arrow Keyboard-only gameplay (keayboard symbol added)
Bugs corrected (size of blue rotors when activated, Ctrl passe-muraille, …)
Lava Door added, and animated
Main menu changed (graphics & sounds)
All pouickies have got transmission waves and shadows making them “fly”
…
If you want to know all the modifications, just try to play the first version, and after the last one : you’ll see that the two more days were not useless ^_^
Next up
Here, some of my horror-themed art ^_^ Enjoy #HORRORibleArt
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best ! @The_Icehouse @YAZJam5
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best !
https://gamejolt.com/@The_Icehouse
art comission.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
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