Graphic aim explaination added instead of boring french text
Animation of Lava, with “moving Aeros”
More sounds added, for collisions and activations
Two new scenes added (Lava level + Cinematic)
Effects added (on “Radio levels”)
Code checked (a lot of imperfections have been corrected)
Arrow Keyboard-only gameplay (keayboard symbol added)
Bugs corrected (size of blue rotors when activated, Ctrl passe-muraille, …)
Lava Door added, and animated
Main menu changed (graphics & sounds)
All pouickies have got transmission waves and shadows making them “fly”
…
If you want to know all the modifications, just try to play the first version, and after the last one : you’ll see that the two more days were not useless ^_^
Next up
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best !
https://gamejolt.com/@The_Icehouse
Here, some of my horror-themed art ^_^ Enjoy #HORRORibleArt
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best ! @The_Icehouse
@YAZJam5
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Microsoft Windows XP Unprofessional (windows logo prototype)
Colorful Fox
Happy Late Easter!
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
I remade my main character, what do you think? :)










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