Graphic aim explaination added instead of boring french text
Animation of Lava, with “moving Aeros”
More sounds added, for collisions and activations
Two new scenes added (Lava level + Cinematic)
Effects added (on “Radio levels”)
Code checked (a lot of imperfections have been corrected)
Arrow Keyboard-only gameplay (keayboard symbol added)
Bugs corrected (size of blue rotors when activated, Ctrl passe-muraille, …)
Lava Door added, and animated
Main menu changed (graphics & sounds)
All pouickies have got transmission waves and shadows making them “fly”
…
If you want to know all the modifications, just try to play the first version, and after the last one : you’ll see that the two more days were not useless ^_^
Next up
Here, some of my horror-themed art ^_^ Enjoy #HORRORibleArt
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best !
https://gamejolt.com/@The_Icehouse
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best ! @The_Icehouse @YAZJam5
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
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