The basic gist of the level is that when you take the elevator at the end of Level 3, there's a floor that leads to the Protective Field generator (which is preventing you from equipping the Armatura Ignis), and a note saying the key is in the Warehouse.
You take the elevator to the Warehouse that is in pitch darkness, as all the lights are out. Luckily there's an emergency generator, but it requires a kick to start up. You explore the dark Warehouse, taking out zombies and monsters as you navigate the rows of boxes and look for cogs, which you take to the control panel and repair, restoring light to the Warehouse and activating the Crane.

After that it's as simple as using the Crane to pick up the Cheribum (an older test flight suit that acts like an early-game armour before the Armatura Ignis) and collecting the key.

There's also some other secrets (like a box containing special slime boots to negate fall damage) scattered around the room, so there's lots to do in this level.
Also I'm chuffed to bits over how the Warehouse looks, definitely my best level design yet :D

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