Game
Immortal Sins
4 years ago

Monthly Sync: September - October 2021


Welcome back to the last month's report. This one is quite different from the last one since most of September was me getting a job. That being said, I did manage to work on my game.

Let's start off with the long-term work: re-balancing. a good chunk of characters is done (skills-wise) and the initial test run went quite well. I am planning a few testing rounds, to make sure that the game's playable (without causing severe difficulty spikes). In addition, I had some new guild missions (and requests) drafted. So, new content may come in soon.

Next, I worked on some behind-the-scenes stuff. Northbridge got some reliability improvements, alongside updating to .NET 6 (which will bring performance improvements). I've also experimented with new ways to distribute the game. These were... rather temperamental, to be honest. Both of them worked well, but the User Experience was a bit naff, since Northbridge is launching. One of these do allow me to customize it, so I may be able to adapt it for my needs.

That's all for now. The next update is coming along smoothly and I hope that I'll have it up in a few months. Hopefully, it will make the game more enjoyable in the long run. And now that I have a job, I can fund the game further as well (if all goes well). See you in the next post.



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A small teaser for the next update.

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Ninesoulssea - the Rpg Maker Asset Pack @ninesoulssea

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Growing of the brawling club while you win fights.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.

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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.

It's a bit early, but I have something cooking. Keep an eye out.