Next up
It's a bit early, but I have something cooking. Keep an eye out.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Ninesoulssea - the Rpg Maker Asset Pack @ninesoulssea ![]()
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Happy reformation day, early access has been released.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
A small teaser for the next update.
I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.
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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.











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