Game
Immortal Sins

2 years ago

Jump List returns in the next update.




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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

There may have been a few unfortunate technical delays, but the First Chapter of Clossure is now fully released on Steam!

https://store.steampowered.com/app/2851710/Clossure/

And that's not all!

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Finally gave the actors some idle animations + animated shadows. Still gotta animate enemy.

Also new robot dog party member and switching elements now exists.

btw @Alpherisk is helping me with attack animations for the combination skills.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Here's title intro cutscene + title screen + system options screen.

Two people staring at each other with wrathful hate always makes for the best scenes to conform them to for all eternity. 🤩

A small teaser for the next update.