
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
A small teaser for the next tech test.
Been working on this for a while.. v2.0 is now here! Read what's new here: https://mindhivewilds.wiki.gg/wiki/V2.0_-_Unchained
The new package manager UI in action. Works regardless if you skipped the launcher or not.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
El segundo recado está COMPLETADO!!
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The second errand is FINISHED!!
Added achievements. Because why not?











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