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Game
Immortal Sins
4 years ago

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.




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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Something something... Stuff that I worked on.

Waz zis? An overhauled map? Yes. Coming soon.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Fullversion is out.

Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Growing of the brawling club while you win fights.

Done some improvements to the backup system. Even added an icon to let you know that it's working.