
Next up
Something something... Stuff that I worked on.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Who did this?
Yearly GJ post. More updates in X and Itch.
This is a screen overlay that appears when spit in the face / blinded.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Taking the wraps off. For real this time.
After a year of development, The Nian-Xi Chronicles: Prelude is finally released fully!
Survive an intense gauntlet of labyrinths, battle over 50 uniquely drawn spirits, learn hundreds of skills, and more completely for free in this First Person DRPG!
Done some improvements to the backup system. Even added an icon to let you know that it's working.












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