Lots of new features. Lots of work I'd say, haha. Players could exit the ring? How would they be able to do that — by pressing an arrow key?
Jade:
Not quite. See, I’m thinking of having them be able to wait instead of attacking their opponent directly, whilst said adversary’s back is to the ropes, after which you would be able to either climb the ropes and set your rival up on the top turnbuckle, punch them in the face, and have both of you go hurtling off together, with the player landing on the body of their opposite, doing serious damage to the latter’s health in the ProCess.
Another way would be to strike your opponent hard-enough to send them right between the ropes and onto the ring-mat below.
Or, you could simply climb out from between the ropes and jump down, resulting in both parties remaining otherwise unscathed.
Any of these cases, after a brief recovery-period for those in which at least one Wrestle Camper does not land on their feet, would result in the control map being altered, so that you could walk around the outside area, with another map being allocated to the crowd after breaking the barricade, and the controls would shift yet a third, fourth, fifth, and sixth time for the general outer-arena, including the stage, backstage, locker-room, and exterior; always giving players the ability to freely backtrack all the way into the ring at any time.
Basically, when we say “Open-Ring Engine”, we literally mean, “open-, -ring, engine”, as if all goes well, we’re planning on having an entire open world to explore, with free-roming wrestling-matches dotted throughout.
See, the point of “wrestle Camp 3”, is full-3D freedom-of-exploration. We want to give users the opportunity to see what’s out there beyond the walls of each arena, in an entirely fluid, inter-connected manner!
You’ll also be able to collect items, via the Buffer-Slide-lack animation-glitch, erect custom creations anywhere that isn’t an arena, and even talk-to, or even fight, overworld NPC’s (non-playable characters); all, for the very first time, in PowerPoint, Gaming, History!
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