Game
FNaF World XL
7 years ago

More Reset Build Patch 1 news


I’ll keep it short, since there’s not much to add from the other day.

Most notable thing is that unless something goes wrong between now and then, I intend to get the patch out tomorrow! Or if things go really well, maybe even later today. Dunno right now. Depends on how rough modelling and rigging some of these things get.

So as of right now, all 8 starter party characters can level up, and I hopefully ironed out any issues it had with value transfers. I’ve also added the first of many returning enemies from the original game! (If you follow me on DA, you probably already know who it is.)
For this build, however, the zones won’t have any specific enemy types. It’ll all be the same set across the entire woods.

And that’s about it for news on current fixes and additions. Right now the focus will be on adding a few more enemy types, setting up an new overworld sprite for enemies, and getting one of the two NPCs’ shops up and running. (Because otherwise there’s not much to do with all these tokens you can get.) And of course getting a functional build ready for you all to play with!

‘Till next time!

Extra note (1/26/19)- It should be ready later today. Aside from setting up a few “qauilty of life” things, I’m trying to get the first set of bytes working. If anything is likely to be not working by then, it’ll probably be this. (At least it isn’t gonna be needed too much for this particular build.)



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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Can it be done?

(Also, Happy New Year)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

I might be having too much fun with this process...

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!