Game
FNaF World XL
9 years ago

More updates... yeh.


It’s been a little bit since I got the Test Build up, and so far it looks like people are enjoying what I’ve got assembled so far. It’s still got quite a ways to go before being complete, but it’s a start.

So what now? Well, progress on the game itself is probably gonna be to a near-halt… sorta. While the game itself is not planned to get any focus right now, I am working on completing the final members of the core roster (at the moment, the in-progress one being NM Chica/Jack-O-Chica). It doesn’t mean I won’t plug in a bit of work here and there to get some mechanics functional, but it’ll probably be a bit before I have anything worth showing off.

That’s about it for now. ‘Till next time!



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

The more things change, the more they stay the same.

Suppose it was about time that some of these skills got a little extra kick.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.

How about we change things up?

That time of year again.

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.