Game
PropHunt
5 years ago

Movement and Gamestate Fixed


  1. Fixed issue with Movement which would stop replicating

  2. Fixed issue with Gamestate and playerstate in HUD, which would cause Ping, player name and time to be default widget values

Problem that did arise was the camera Rotation and Location would not replicate to server and so the Hit trace was just go to (0, 0, 0). I had to use weapon's muzzle Location and Rotation to do hit trace which made the crosshair useless so i had to disable that as well



0 comments

Loading...

Next up

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

ITS GODOT TIME

This is what I made in a day

Unity & Unreal version here

https://gamejolt.com/p/recently-started-learning-unity-this-is-w…

Physics rope yay!

They are so hard to make

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Marbled Polecat

Update 0.2.6

Size cut, Optimization and small fixes.

Been learning Cryengine

but I'm giving up

this thang too hard :/

Next stop Godot

Binturang - Bearcat