Game
PropHunt
5 years ago

Movement and Gamestate Fixed


  1. Fixed issue with Movement which would stop replicating

  2. Fixed issue with Gamestate and playerstate in HUD, which would cause Ping, player name and time to be default widget values

Problem that did arise was the camera Rotation and Location would not replicate to server and so the Hit trace was just go to (0, 0, 0). I had to use weapon's muzzle Location and Rotation to do hit trace which made the crosshair useless so i had to disable that as well



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Random ass Straftat moments

okay I lied

I'm kinda interested in putting out a VR version

The black void judges you silently

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Sea Doggo

Anotha Seal

Physics rope yay!

They are so hard to make

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)