Fixed issue with Movement which would stop replicating
Fixed issue with Gamestate and playerstate in HUD, which would cause Ping, player name and time to be default widget values
Problem that did arise was the camera Rotation and Location would not replicate to server and so the Hit trace was just go to (0, 0, 0). I had to use weapon's muzzle Location and Rotation to do hit trace which made the crosshair useless so i had to disable that as well
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