Game
PropHunt






2 years ago

Update 0.2.6

Size cut, Optimization and small fixes.


Changes

  • Disabled VR

  • Converted Training map into a streaming level (Now bots and multiplayer map share the level)

  • Moved Valley into streaming levels (Share Props and other dynamic actors)

  • Moved Cabin into streaming levels (Share Props only)

  • Capsule Collision Size changed for Props

  • Changed Default Colors of Crosshairs

  • Changed Textures in picture-frames to use my other project's images & my own artwork (includes Peguns character by @Vincent_M )

  • New Weapon & Attachment images

  • Loadout Menu Changed

  • Disabled Crouch mid air

  • Mainmenu Character now holds the first weapon from the loadout with all the attachments

  • Render distance in Valley changed preventing pop ins

Fixes

  • Fixed an issue where Jump animation would play when going from Crouched to Standing using Jump

  • Fixed an issue where you would need to press crouch twice to actually start crouching after (Crouch to Stand using Jump)

  • Fixed a Crash issue where changing into some props would crash the game (Seems to be passing null even though there's a check to see if it is valid before hand. I still don't know why it's even retrieving a null to begin with)

  • Fixed Hunter's Blindfold message duplicating on Server & not showing up on Clients

  • Fixed Save System, instead of each BP having individual references to save game, they reference the one in the Game Instance

  • Fixed Crosshair Color System (Now it actually saves & changes every crosshair's color)

Optimization

  • Using interfaces/Interactions rather than Casting

  • Reduced media video quality

  • Footsteps Sound System in C++

  • Particles and Debris partially in C++

Check out Flyingkitty as well if you're into YTPs, That's where the TV media is from.



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Amur Leopard - big cat

Update on the hunter AI:

Some problems here & there but the overall AI is coming together pretty well

The problem shown in the clip has been fixed

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

this was supposed to be for an animation but i didnt end up doing it lmao i might later tho

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Oc ive drew it today

Nor proud of this one uhh..

What should i name her ???

Canada Lynx

oc doodle (from two qeeks ago)

Rayden

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Character by @General_Skaza_