Game
PropHunt






2 years ago

Update 0.2.6

Size cut, Optimization and small fixes.


Changes

  • Disabled VR

  • Converted Training map into a streaming level (Now bots and multiplayer map share the level)

  • Moved Valley into streaming levels (Share Props and other dynamic actors)

  • Moved Cabin into streaming levels (Share Props only)

  • Capsule Collision Size changed for Props

  • Changed Default Colors of Crosshairs

  • Changed Textures in picture-frames to use my other project's images & my own artwork (includes Peguns character by @Vincent_M )

  • New Weapon & Attachment images

  • Loadout Menu Changed

  • Disabled Crouch mid air

  • Mainmenu Character now holds the first weapon from the loadout with all the attachments

  • Render distance in Valley changed preventing pop ins

Fixes

  • Fixed an issue where Jump animation would play when going from Crouched to Standing using Jump

  • Fixed an issue where you would need to press crouch twice to actually start crouching after (Crouch to Stand using Jump)

  • Fixed a Crash issue where changing into some props would crash the game (Seems to be passing null even though there's a check to see if it is valid before hand. I still don't know why it's even retrieving a null to begin with)

  • Fixed Hunter's Blindfold message duplicating on Server & not showing up on Clients

  • Fixed Save System, instead of each BP having individual references to save game, they reference the one in the Game Instance

  • Fixed Crosshair Color System (Now it actually saves & changes every crosshair's color)

Optimization

  • Using interfaces/Interactions rather than Casting

  • Reduced media video quality

  • Footsteps Sound System in C++

  • Particles and Debris partially in C++

Check out Flyingkitty as well if you're into YTPs, That's where the TV media is from.



6 comments

Loading...

Next up

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

the tiny robot baby-☀️

Sea Doggo

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

Lockdown is free for a while

Sale ends on Dec 16th

You can claim it here https://jangomango2001.itch.io/lockdown

More Progress on VR version

[old work]

"Take my place in protecting our homeland when I am no longer here. Farewell, my disciple...Lac Lac,see you in a future land."

#ocs #mascot #iloveyaoi

New lighting sneak peek