Game
PropHunt






8 months ago

Update 0.2.6

Size cut, Optimization and small fixes.


Changes

  • Disabled VR

  • Converted Training map into a streaming level (Now bots and multiplayer map share the level)

  • Moved Valley into streaming levels (Share Props and other dynamic actors)

  • Moved Cabin into streaming levels (Share Props only)

  • Capsule Collision Size changed for Props

  • Changed Default Colors of Crosshairs

  • Changed Textures in picture-frames to use my other project's images & my own artwork (includes Peguns character by @Vincent_M )

  • New Weapon & Attachment images

  • Loadout Menu Changed

  • Disabled Crouch mid air

  • Mainmenu Character now holds the first weapon from the loadout with all the attachments

  • Render distance in Valley changed preventing pop ins

Fixes

  • Fixed an issue where Jump animation would play when going from Crouched to Standing using Jump

  • Fixed an issue where you would need to press crouch twice to actually start crouching after (Crouch to Stand using Jump)

  • Fixed a Crash issue where changing into some props would crash the game (Seems to be passing null even though there's a check to see if it is valid before hand. I still don't know why it's even retrieving a null to begin with)

  • Fixed Hunter's Blindfold message duplicating on Server & not showing up on Clients

  • Fixed Save System, instead of each BP having individual references to save game, they reference the one in the Game Instance

  • Fixed Crosshair Color System (Now it actually saves & changes every crosshair's color)

Optimization

  • Using interfaces/Interactions rather than Casting

  • Reduced media video quality

  • Footsteps Sound System in C++

  • Particles and Debris partially in C++

Check out Flyingkitty as well if you're into YTPs, That's where the TV media is from.



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Did a lot of stuff on backend so not much to show

but here's something I worked on earlier

Breakable Fences

Health system is coming along pretty well

Visual scratches & marks also added smoke and warning chime when health is low

Vehicles now have health (it's not complete yet) Also added Controller Support

design of gauge is taken from Toyota ae86

|| (Doodle)

Update 0.2.7

Small Additions, Changes & Fixes

I took some time to doodle Steve Axi and Keith as Sprunki characters! (SMALL WARNING)

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Update on the hunter AI:

Some problems here & there but the overall AI is coming together pretty well

The problem shown in the clip has been fixed

Was working on Weekday Morning Mayhem’s first novel addition’s chapter 2 so I had to finish this Monday November drawing late. Anyway, Day 4s prompt is Scales! I love this

Converted all vehicles to be rear wheel drive

Now they accelerate much quicker

Also made some AI Vehicles to be faster than the player