
Movement has been updated and horizontal recoil added.
Next up
adding grass outline wrApping. was a lot more difficult than expected
few tweaks
water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD
OCTOBER 13 2026
a week ago my fps at this scale would be sub 30
small changes add up
SGI-STRIKE REMASTERED - WEAPON DEMO
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
Death animations and blue torch.












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