
My first-person roguelite has it's own [Coming Soon] Steam page! Check it out, and let me know what you guys think! https://store.steampowered.com/app/1235800/Oneiro
Next up
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
Version 0.7.7 is released for Oneiro!
This adds alternative attacks and spikes to the Labyrinth. Definitely a game changing update with the alternative attacks at your disposal!
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
Use a Grapple Hook on a thrown spear to travel great distances in a short time!
Seal Island Intro! For #ScreenshotSaturday!
I patched up a few annoying bugs and glitches. I've improved the inventory, and added the Purity item, which allows for health regeneration every 10 seconds!
Version 0.7.4 is now live on GameJolt!
The changelog is pretty massive, but in short, it adds torches, status effects, a scoring system, and a new weapon type called the karambit!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
The Second Layer of the Labyrinth has been released!
Changelog for version 0.8.5;










1 comment