
My first-person roguelite has it's own [Coming Soon] Steam page! Check it out, and let me know what you guys think! https://store.steampowered.com/app/1235800/Oneiro
Next up
The Second Layer of the Labyrinth has been released!
Changelog for version 0.8.5;
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
I've updated Oneiro to version 0.7.8 which is introducing consumable items into the dream!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Recently updated Oneiro to Version 0.7.7 to include an array of new attacks, and some spikes that generate around the Labyrinth!
This picture is showing how the Karambit's counter attack looks; successfully countering is a huge advantage against an enemy!
Version 0.7.4 is now live on GameJolt!
The changelog is pretty massive, but in short, it adds torches, status effects, a scoring system, and a new weapon type called the karambit!
Seal Island Intro! For #ScreenshotSaturday!
Here's some gifs of me playing the upcoming version of my first-person roguelike! These show off a lot of mechanics I'm proud of and can't wait to publish it!
If it looks interesting, you can check out this video here










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