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RTG Flashback - April 2021 Test level for testing my collision system. Game mechanics where player needs to manipulate with boxes in order to solve puzzles is essential in RTG, thus simple collision system was needed. Here it is. https://store.steampowered.com/app/4032050/RTG
Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG
RTG Flashback - March '21 #3 One of the first levels with elevators. Here, you can see, that thx to my ray-tracing algorithm, every tiny light in the game is actual emitter which illuminates its environment and cast shadows. https://store.steampowered.com/app/4032050/RTG
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Some Reeling Animations for the fishing in my game! 🎣🧍♂️ #indiegame #gamedev #videogames
RTG Dev Flashback - May '21 Story level. No puzzle this time. Do you like?
Un nivel del relato, sin puzzle. ¿Os gusta? https://store.steampowered.com/app/4032050/RTG
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
RTG Flashback - Nov 2021 #2 Otro ejemplo de nivel con tirador de luces cargadas. Más o menos desde este nivel el juego se vuelve realmente desafiante (después de unos 20-30 niveles con puzzles bastante ligeros). https://store.steampowered.com/app/4032050/RTG/













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