🪵 LOG #1 🪵
Welp at this point I feel like I should be more open about my feelings on certain things. Both about this game's development and about outside development. I'll sorta sort them out.
-In Development-
As of late, I’ve decided to bring someone on board to create retextures of the game’s characters, since the original models were leaked onto the internet without the team’s consent. This essentially forced us to repolish our work. It wasn’t all bad, though, considering the models were starting to age, as they were among our former modeler’s earliest work. However, because of this, the game will take longer to make due to the retexturing process.
I won’t lie—this game is incredibly tiring to work on. One day you can make a ton of progress, only to fall back the next due to some kind of external or internal setback—or even simply because nothing gets done. Progressively, it’s becoming harder to work on. On top of that, I’m also busy with an original game. I constantly feel like the older team members are just as tired and demoralized as I am.
It’s not easy to work on a fangame that’s had so much negativity thrown at it, often for reasons unrelated to the game—or even for no reason at all. And even when there are reasons, they’re usually very stupid ones.
-Out Development-
Life outside development isn’t much easier. I’m an adult now and currently in my last year of high school, which I also need to focus on. That means less time for game dev projects.
There’s something I’d like to finally say: I don’t love FNaF anymore. This dislike for FNaF is starting to spread to my fangames, too, as I’m progressively losing the enjoyment of developing them. I still love FNaTI, but I feel like most FNaTI games are starting to feel the same. That’s something I’ve tried hard to avoid with ST—but that also means it’s harder to come up with ideas, since they need to be truly original.
Coming up with ideas for this game has always been difficult for me. Even the concepts I had early on are starting to feel outdated, and I’ve had to change them to prevent the game’s quality from suffering. It’s all become a frustrating mess.
Once I’m finished with this game, I’ll most likely never make another team-based FNaTI project again.
I’m sorry that things aren’t looking great for Spectrum Terror at the moment, but setbacks like this tend to happen with some games. Sometimes you get a project with smooth, spectacular development, and other times you end up fighting uphill just to make progress.
I believe things will get better eventually. There were moments during ST’s development when everything felt hopeful, and I’m hoping those times will return soon. That is something that only the future holds though.

LOG BY @Morilix07
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