Game
Anomaly
10 months ago

New description!

The game turned out to have a very complex base and needs well thought game / level design to accomplish what we want. We've been working hard on our free time to get it well structured before working on anything major. Almost there...




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The path is constantly changing.

I spend more of my time doing cute design graphs than actually designing the game. Sorry.

Improving the anti-gravity mechanics to mess up your mind. Let's walk on the walls and ceilings?

We are changing the game's name to Anomaly! The project is still going, but we are focusing a lot on game design and basic gameplay mechanic now, so nothing really to show besides the Miro board where everything is being thought. For now.

I'm recreating the whole game with Unity, as it's easier for me to create new interactions and will be lighter to run on more computers. I'm trying to keep the same visual quality, but might test some new styles someday.

For now, we only have a very basic prototype of what the introduction scene of the game will be. This should be the first step inside the game. Keep in mind it will probably change a lot in the future. It's just to give you some idea on where it's going.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity