Yo! It's me, back at it again with a new update on TSFACP! Also, merry Christmas and happy new year! December is always the month where a lot of things happen and I hope everyone reading this had a good time with family. :)
Now, the game. Not much has actually happened with the game development and honestly, I do wish I could show you some flashy new scene or something but nope, there really hasn't been anything special that has been added. It has unfortunately been a busy month so I have not been able to do everything I wanted to.
Anyways, what has been done? So, I've been hard at work with bug fixes, general performance issues, testing new concepts within game development (this also ties in with performance issues since many of my developer techniques are quite frankly outdated), and much more. Basically: behind the scenes stuff that most people don't give two craps about. I've installed Firefly which is the 3D engine for Clickteam, it's extremely basic and doesn't really allow me to do much of anything but I have actually tested it out and tried implementing it into TSFACP, with no luck thus far, except maybe getting a 3D model in here and there.
But what else? That can't have been everything right? And you're absolutely right, it isn't everything! I have experimented a lot with other things that don't actually relate to TSFACP directly but are fascinating. I have made an engine that can scan an 8x8 grid of tiles which also has the tileset included and the tileset automatically gets shifted and looks correct! I've also experimented a bit with arrays, and basic saving/loading functions which allow me to draw anything I want in an 8x8 grid and save it, where I can load it and it will look exactly the same!
What does this actually mean though? And why is it relevant to TSFACP? Well my friends...uh, it's not. Or more accurately, it's not relevant to TSFACP yet. I was simply thinking of making a basic level editor in TSFACP for when you complete the game since those are actually very easy to create (no seriously, they are!) And I could use those two things I learned and actually make a half-decent level editor in which people can actually save their levels in files and share them around with other people. The sharing part is the only really complicated part of making something like this though, and that's why I'm still not very sure that this will ever become a reality. I am counting on it though, so if you want to see something like this in the future, lemme know! :)
That was basically it, I'll try working a bit more on TSFACP in the coming weeks and I'll make an update if I need to. See ya later!
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