New devlog post "Long-term TODO tracking in Synthnostate" - this one's for developers, project managers, and Synthnostate fans following my progress.
https://doomcult.itch.io/synthnostate/devlog/441506/long-term-todo-tracking-in-synthnostate
Next up
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
v0.7.3 released
Ported and overhauled ~95% of combat code from V1.
March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
Devlog moved again due to platform issues here!
For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/
v0.7.0 Tech Demo released
What’s new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…
Synthnostate v0.7.4 progress
Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.
Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...
New title: READY
Lore, scripts, midgame conspiracy quests: 90%
Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.
Will anyone miss the current one?
WIP screenshots
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