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Keyboard/Mouse or Gamepad detection system in Unity.
I little bit of the game I developing with my friends for a bullet hell game Jam with theme: "Confined"
Softwares: Unity, Blender.
Learning more about the recently launched Brazilian Game engine, Cave Engine, I created a simple system to play audio with localized subtitles 😀👾
HOLY UPGRADE BRO
I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY
A little more of my progress with Blender and UPBGE :D
Just over 1 year from the first version made for a game jam, we are very happy to officially publish its version 1.0.
What's new:
- 3 levels;
- 4 enemies;
- 3 robots;
Graphic improvements have also been made, and all mechanics have been made from scratch.
Some initial gameplay of the game I'm developing for a game Jam
Woohoo! More Comp and tracking :)
Colmap is really a powerful tool!
All of the compositing was done in-camera per-say.
Turned out amazing I think :3 It flickers a little, but that's bcz there were like 150 samples, so it's fine :3
Starting development and learning more about how to use the new Brazilian Game Engine, Cave Engine! This is a basic dialogue system made based on studies of the engine and the demo project that the creator made available.











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