Yes, I told you this, people that were impatient, HQRE 1.0 is going to take a long time to come out. That’s because it has TONS of new features, TONS of new levels, and TONS more awesomeness! Anyway, let’s just get to the point: I coded in new features! Of course, there’s new levels, but there is some cool new features! I am making an HQRE DEVTEST 2.0 Build, and unfortunately, this build will be the only one with the feature.
And the feature is…Warping!
Yes! Now you can warp in the next build, so stay tuned!
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Demonstration of the spells and their effects :)!
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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