Yes, I told you this, people that were impatient, HQRE 1.0 is going to take a long time to come out. That’s because it has TONS of new features, TONS of new levels, and TONS more awesomeness! Anyway, let’s just get to the point: I coded in new features! Of course, there’s new levels, but there is some cool new features! I am making an HQRE DEVTEST 2.0 Build, and unfortunately, this build will be the only one with the feature.
And the feature is…Warping!
Yes! Now you can warp in the next build, so stay tuned!
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I was bored, so... ManutKat.
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Alone Together....
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Coming Soon...
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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