
Next up
I've added the Swimming function to Poppy and removed the sunken ship part of the level, mainly due to the lack of sight the player has for brief moments when entering that section of the level. What do you think of this so far?
Added an Update! Monsters can now spawn around 9 pm to Midnight. You are able to light campfires with torches. And the combat system has been implemented. What do you think of this update?
A very simple but mindful game. This game will feature tasks, puzzles, and even combat. Venture your way through the wicked lands. This game is called "Adore" what are your thoughts on this project?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Made some small changes to the Golden Fire Power Up. Do you think it fits the theme? What new abilities should this power up have?
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Added a new set of movement. The Triple Jump, Ground Slam, and Wall Hopping. I have also added a Star Count System and more diversity to the map. What do you think of this? Also what would you like to see next?
New Update! Tools are now going to be available, you can only use the pickaxes so far which will be crafted using sticks and wood planks soon. You can breach flint ore to obtain flint which can be used for campfires. What do you think?
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Working on an Auto Scrolling Level for this world. I've also added the swimming mechanic to each level from all previous worlds. What do you think of this?











0 comments