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4 hours ago

New implementations and future new effects


Inventory: A filter system has been added to the inventory to more quickly find items of a specific consumption category, as well as key items (of which there aren't many).

Bestiary: In addition to adding a bestiary that allows you to review data and statistics of slain monsters (it's unlockable, but I wanted to show them all unlocked for now), it also has filters by zone and monster type.

Special Effects: A camera dissociation special effect has been added to the game, which creates a visual effect when the character is stunned by powerful enemy attacks.



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