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9
4 months ago

New InfecTales update: Enhanced interface, new inventory system, looting, and points for character upgrades. Check out the details on our blog: https://itch.io/blog/748882/infectales-update-status-looting-and-points-for-player-upgrade




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NEW UPDATE!! - InfecTales: Apocalypse Role-Play

Hello everyone! We're back to share some new updates about the game's development.

Now Added: Enemies!

We've made 3 types of slow-moving enemies, as shown in the video :)

Thank you, and see you next time!

Hello everyone, it's me again I'm here to show how the development process is going, we're creating the map and soon we will do more mechanics about the gameplay

Hello everyone, it's me again I'm here to show how the development process is going, we're creating the map and soon we will do more mechanics about the gameplay

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

We are a duo of Brazilian developers (an artist and a designer) who are in the early stages of development of a new game! The idea is to create a multiplayer RPG game that blends with the Role-Play world. An apocalypse world, make friends, clans and more!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

NEW UPDATE!! - InfecTales: Apocalypse Role-Play

Hello everyone! We're back to share some new updates about the game's development.

Now Added: Enemies!

We've made 3 types of slow-moving enemies, as shown in the video :)

Thank you, and see you next time!

Hello! Here's a new development update of InfecTales: Apocalypse RP

> You can go inside the water now

> Visibility through trees

> You can hide in tall grass

> Start of enemy development

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hello! Here's a new development update of InfecTales: Apocalypse RP

> You can go inside the water now

> Visibility through trees

> You can hide in tall grass

> Start of enemy development