Next up
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
Think I might have made an ARG by accident
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
my second car in my life
A little bit of a lag fest never hurt anybody. (I hope)
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
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This explains how development is going:
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