1 month ago

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it




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Terrain!! Textures not by me

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

I might suck at coding, but Maybe this game won't turn out bad after all

I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.

The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.

Clouds now respond to sun light via Ambient Occlusion.

A little bit of a lag fest never hurt anybody. (I hope)

Untitled Voxel Project 01

Think I might have made an ARG by accident

This explains how development is going:

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)