
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
Next up
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
A little bit of a lag fest never hurt anybody. (I hope)
Terrain!! Textures not by me
I might suck at coding, but Maybe this game won't turn out bad after all
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
Clouds now respond to sun light via Ambient Occlusion.
Think I might have made an ARG by accident
This explains how development is going:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
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