Next up
Mancers: One More Floor Devlog nr. 2: Speed bumps
Mancers Memos nr. 4 - The Key (Rooms) to Adventure
We're upgrading Mancers from 16x16 to 32x32 pixel art! Plus we're adding some pumpkin-elements to the enemy sprites! It'll be explained in the game we swear... Here's the new look and the old look for the Gobster Buffboi enemy side by side.
Here's Kindle's second sub-weapon!
With these Summonable Platforms, Kindle is able to reach places Christopher can't with ease!
Last week we showed the last of the Basic Classes, but there's more to be revealed...
The Spellsword is the first of the Specialised Classes. This class infuses their weapons with magical energy to do damage never before thought of!
See article for more!
New Mancers Class: the Brute!
The Mancers and their followers are strong and their numbers are many. To defend your weaker party members from them, the Brutes come into play. With their heavy armor and large shields, they'll keep the enemy at bay!
For this years Global Game Jam, we've made a short horror game based on the theme Lost and Found!
In GOAT, your objectives are simple: 1. Make your way down the mountain. 2. Don't get lost. 3. Don't get found.
Download it here: https://gamejolt.com/games/GOAT/581910
Here are some more improved character designs for Mancers!
Mancers Memos nr. 2 - Winding Paths and Dummy Rooms
Here's a quick look at the enemies you'll encounter in the first dungeon of Mancers; the Gobster Hideout. This place will be filled with magically enhanced Goblin Mobsters such as this one!
0 comments