Game
Seven Nights at Sonic's
11 years ago

New Mechanics


  • Sonic mask for if anyone comes through the hall in the middle.

  • Doors and lights on the left and right side (but doors can overheat and if anyone is at the door when it overheats, you get killed by them)

  • Flashlight for cameras and the middle hall.

  • Generator in the storage room (if it goes down, the power will go out and you instantly get killed by Sonic)

  • Blinder mechanic for blinding Fang (the mask won’t work on Fang)

  • Death minigames

  • Radio for Vector (if the radio meter is down all the way, Vector will kill you)



1 comment

Loading...

Next up

Map and Starting Points

art comission.

Successful landing

#screenshotsaturday

Have a good Boi

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Showing off player 2 😎

What do you think?

Double Rainbow!!!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/