Game
Seven Nights at Sonic's
11 years ago

New Mechanics


  • Sonic mask for if anyone comes through the hall in the middle.

  • Doors and lights on the left and right side (but doors can overheat and if anyone is at the door when it overheats, you get killed by them)

  • Flashlight for cameras and the middle hall.

  • Generator in the storage room (if it goes down, the power will go out and you instantly get killed by Sonic)

  • Blinder mechanic for blinding Fang (the mask won’t work on Fang)

  • Death minigames

  • Radio for Vector (if the radio meter is down all the way, Vector will kill you)



1 comment

Loading...

Next up

Map and Starting Points

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

An infected room from the second part of Cybel ! Are you up for some cleansing?

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens