Sonic mask for if anyone comes through the hall in the middle.
Doors and lights on the left and right side (but doors can overheat and if anyone is at the door when it overheats, you get killed by them)
Flashlight for cameras and the middle hall.
Generator in the storage room (if it goes down, the power will go out and you instantly get killed by Sonic)
Blinder mechanic for blinding Fang (the mask wonโt work on Fang)
Death minigames
Radio for Vector (if the radio meter is down all the way, Vector will kill you)
Next up
Map and Starting Points
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 ๐
What do you think?










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