Sonic mask for if anyone comes through the hall in the middle.
Doors and lights on the left and right side (but doors can overheat and if anyone is at the door when it overheats, you get killed by them)
Flashlight for cameras and the middle hall.
Generator in the storage room (if it goes down, the power will go out and you instantly get killed by Sonic)
Blinder mechanic for blinding Fang (the mask wonโt work on Fang)
Death minigames
Radio for Vector (if the radio meter is down all the way, Vector will kill you)
Next up
Map and Starting Points
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! โจ๐ #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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