Game
Seven Nights at Sonic's
11 years ago

New Mechanics


  • Sonic mask for if anyone comes through the hall in the middle.

  • Doors and lights on the left and right side (but doors can overheat and if anyone is at the door when it overheats, you get killed by them)

  • Flashlight for cameras and the middle hall.

  • Generator in the storage room (if it goes down, the power will go out and you instantly get killed by Sonic)

  • Blinder mechanic for blinding Fang (the mask won’t work on Fang)

  • Death minigames

  • Radio for Vector (if the radio meter is down all the way, Vector will kill you)



1 comment

Loading...

Next up

Map and Starting Points

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Cash Banooca

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror