Next up
"Knock Knock"
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
"Have any good dreams, Charlie?"
Updated Act 2's primary battle theme: https://www.youtube.com/watch?v=4keRIuMnp4Q
Back at it again with LMMS fusing with our ADHD in GUI form...
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
the pain of making follower/party member overworld movement...
Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.
Jessica's sprite compared to Charlie's sprite.













0 comments