Next up
v0.7.3 released
Ported and overhauled ~95% of combat code from V1.
v0.7.4 released - Dialogue, Class System, Scene Traversal
The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.
v0.7.0 Tech Demo released
What’s new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…
Synthnostate v0.7.4 progress
Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.
Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...
check out this rack #gameart #screenshotsaturday
we're building this warehouse just to have a shootout in it
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
Devlog moved again due to platform issues here!
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March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
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