Game
Go
8 years ago

New version out!. This time is final :D.


It is with a very happy feeling that I release the version 1.0 of Go. You can consider this to be the definitive version of the game, and it is as close to the original intent as I can take it. I have tested and finished both the Linux and Windows builds (by the way, have you?. Why don’t you share you final time :)?).

There’s no new gameplay elements or map fixes in this version, bug crushing, small features and little tweaks here and there. A full list of changes is located below.

There are two things that will not be added to the game. One is the music… I have kept recording the music I wrote for Go during week but this morning I finally gave up. After many listens it became clear to me that the Gymnopedie 1 is the right piece for the game. Nothing I could write would go better with this game. The other is a proper documentation for the built-in level editor.

For anyone out there curious enough, you can start the game with the command line arguments “file #map_name#” to fire up the editor. Once there, press F1 to get a help screen with key bindings. Use F2 to enter and exit the game mode (you’ll need to save with F9 and create a spawn point with id 1 first) and draw your polygons both convex and clockwise!. Anything else, just contact me :).

Anyway, this is bound to be the final version: any updates that may come will fix bugs as they’re found but no new content will be added. It is tempting to make a bigger game (with more areas to explore and discover) but Go was meant to be small and I did not want to take it further.

Here’s the full list of noticeable changes:

  • Fixed collision code (sometimes the wind would collide with a wall a few inches away).

  • Revised windmill-door connections (there was a subtle error where two sets of windmills would open two different doors in opposite sides of the map).

  • Multiple screen resolutions.

  • Enable / disable in game help.

  • Fix windmill bug trick (did you know you could open doors by alternating only between two windmills?).

  • Added in-game map.

  • Tweaked the angle when entering a new room.

  • Added a small animation when leaving an element at the tree, so it doesn’t go unnoticed.

  • Single layer of parallax in background.

Finally, thanks everybody for the trip.

Peace.



1 comment

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Have a good Boi

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

Werehog transformation process. #sonicunleashed

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).