Game
Battle Buggy Glitch

1 year ago

New Year's Resolution 2023: Finish BBG!!!!


Shortly after I posted my last devlog, I got robbed. By two armed bastards that I have cursed for a long while now. They made away with my laptop, phone, and wallet. Progress on my project was lost. But there were other serious consequences to losing my laptop.

Long story short, I had to work on getting a new one. I had to focus on running my software business.

Eventually, I got back to making games again. But my head and heart were just not focusing on BBG. The game felt cursed.

I switched to Godot some years back. It took me a while to get very comfortable with making games in Godot. I feel like I'm at a place where I have a firm grasp of how v 3.x works.

With BBG. I decided that before I jumped into developing anything, I needed to create a design doc. Something that gave me a bird's eye view of the whole game. From start to finish.

It took a while but I'm glad I did it.

Now... it's back to making progress on BBG.

Let's goooooo!!



0 comments

Loading...

Next up

What could this possibly be?

Devlog 2023.5 - Stage Map / Minimap

Devlog 2023.11 - Upgrading To Godot 4

CormacĀ“s shield animation

#pixelart #indiedev #gamedev

Devlog 2023.7 - Enemies Part 2-ish and Level Re-design

We are back! We haven't been posting for a while since we switched from Unity to Godot, it took us a while to get used to the new engine, we also changed the name of the studio and basically restarted all the development of the game.

Devlog 2023.9 - Level Design Changes / Alt Weapons / Status Effects / Boss Battle Prep

Devlog 2023.12 - Downgrading To Godot 3.5 (and other important updates)(Video)

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

Devlog 2023.8 - Stage Room "Enhancements" + Pickups Intro