So I am at the point where what I have so far cannot not improve. That is, not without a clear direction. As some may have noticed their is a campaign button on the main menu that does nothing. That is because I intended the arcade mode to have snippets of the main game. I know most of the enemies behave and attack the same, the only real difference being attack strength, attack speed, and movement speed. I could just make them more diverse but it is difficult for me to do inside the current context of what I have. So for now the arcade mode will not be changed much. I will however update it if I do find a quick and fun way to make enemies seem unique. But for now I am working on the story of the game.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Coming Soon...










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